We’ve just released a new update with a number of bug fixes, as well as a new bug reporting system which is now built into the client.
We realise that providing us with feedback and getting support has been a little tricky in the past. This is the first step in making this process a whole lot easier, and will hopefully result in any bugs being squashed in a much more timely manner.
If you have been having any issues with LOLReplay after the last few League of Legends updates, then be sure to download the update, and if you still have any issues after recording your next match then try out the new bug reporting feature in the bottom left hand corner of the client.
As many of you know, the Summoners Rift visual update has just hit PBE, and I figured this would be a good chance to showcase some of the upcoming features of LOLReplay, as well as show off some of the new aspects of the map.
The next version will include a free cam mode, allowing you to fly around the map, as well as the ability to record and replay camera waypoints, which the camera will smoothly blend through.
Feel free to post any feedback on our new facebook page:
Update: The update is now available for testing
I’ve just released an update which should fix most of the major issues with replay recording and playback. I realize there are still a number of high priority issues that are yet to be resolved, and I will endeavour to get onto those later this week. Again, thanks for the patience and support, and check back shortly for further updates soon!
Hi all, I’ve been getting a lot of emails from people asking about when the next update will be out to resolve the current replay issues, so I thought I better just make a quick post to let you know that I have been working on it.
I’ll hopefully have most of the major issues sorted out by the end of this week, and release an update as soon as possible. Thanks everyone for your patience, things have just been flat out since I got home unfortunately.
As many of you have noticed, there are some issues with replay recording and playback with the latest League of Legends patch. Unfortunately I’m still away on holiday for a few more weeks, but in the mean time most replays may still be played by right clicking the replay in the replay list, selecting repair, and using the suggested patch version. Apologies for the delay on getting a proper fix out, but I’ll look into as soon as I get back home at the end of the month.
So as most people have noticed, development of LOLReplay has slowed down a little recently. Some people have been questioning what will happen with the impending release of official spectator mode, and if LOLReplay will continue to be maintained. I can tell you that LOLReplay will definitely continue to exist in one form or another.
I have various ideas about where I would like things to go, and how we may be able to enhance and compliment the official replay system. I’ve had a busy few months, and it’s been tough trying to devote any time to even maintain League Replays and LOLReplay, let alone develop new features, however I will hopefully be getting back to things soon. And have actually already done a fair bit of work adding support for the official replay format and various other improvements which you will hopefully see in the near future.
With that said, I would also like to mention that I will shortly be in the US, hitting up PAX East and GDC, as well as travelling to NYC, LA and a few cities in Canada as well. Feel free to hit me up if you would like to meet up and have a chat about LOLReplay / LOL / Life or just grab a drink / be my tour guide / have a spare couch for me to crash on ;)
As many of you have noticed there are currently various issues with replay recording and playback, which have been introduced as a result of the Season 3 patch. I am aware of these issues, and will attempt to resolve them as soon as possible.
Update – February 13, 2013
As a quick update, I’ve released a patch which should at least partially fix spectator mode recording, and playback of any existing Season 3 replays. Please note that various functionality such as recording of match statistics is currently not working. We will endeavour get everything fixed again, but it may take a little more time.
Thanks for your patience.
Be sure to check out the live stream to see some of South East Asia’s best players competing against one another.
If you missed any of the matches, or just want to review the matches again then be sure to check out the links below, which include match statistics and replays of the live streams.
Kha’Zix has just been released on live, so be sure to take a look at some of the latest Kha’Zix replays to see what to expect when you face him on the fields of justice!
If you take the time to examine the many wonders of nature, you’ll find a fair number of animals that are remarkably well-adapted to their environment. It isn’t every day, however, that you run across a creature that can adapt to every environment.
As you may have noticed, the latest League of Legends patch causes a whole range of issues with LOL Replay. Unfortunately Riot has changed a lot of stuff which makes supporting older replays difficult. I am working on fixes for all these issues (spec mode recording as well as older replay support) and will try get them fixed ASAP.
Thanks for your patience.
Rengar the Pridestalker is now available! Be sure to check out some of the latest Rengar replays and live matches in order to get to grips on this new champion before jumping into your next game!
Still need to catch up on Diana as well? We have her too, and every other champion for that matter!
Diana, Replays and Live Matches
Don your Bonetooth Necklace, sharpen your claws, and stand alert to your enemies’ presence. Now it’s time to take control and prowl through the jungle, pounce from the brush, and hunt the most fearsome prey in all of Valoran as Rengar, the Pridestalker!
We’ve just deployed a fairly major site update. The main changes are listed below. Please have a browse around, and if you run into any issues then let us know on the forum. Enjoy!
Spectate Live Matches
View live matches in our new live matches section! Including featured matches from NA, EUW, EUNE, TW, SG, BR and Korea. LeagueReplays spectator system also buffers 5-6 minutes of gameplay prior to the current match time, allowing you to start watching from the beginning of the match rather than skipping straight to the current match time and inevitably missing all the early action and first-blood!
Search for summoners by name. Searches all supported regions (NA, EUW, EUNE, BR, TW, SG) for the given summoner and allows you to view their replays, matches and statistics.
New summoner profiles, including detailed match history, statistics, and even live matches (if they are currently in game).
We have a lot more still planned, and this is just the first step. So stay tuned, and check back for further updates in the near future!
As many of you are no doubt aware, Riot has recently made some fantastic improvements to spectator mode, including the ability to skip back and forward in time and use the automated “Directed Camera”. Along with all the other great features such as the ability to view the match from either and/or both teams perspective, view extended stats such as gold earned and much more, spectator mode is obviously a far better way to view replays as well as live matches. Recently we have been working to leverage this system so that you can enjoy the features of Spectator mode for all replays you record.
We’ve just released a new version with initial support for recording all matches in full spectator mode (excluding Co-Op vs AI). This is quite a large step towards a complete replay system, though of course we still have a lot more planned, so stay tuned!
If you would like to give spectator mode recording a go, make sure you have the latest version, and enable the “Record Spectator Replays” option in the LOLReplay settings, as it is currently disabled by default.
Please let us know if you run into any issues, and once we are happy that it is sable enough we will most probably set it as the default recording method in future versions!
As many of you have noticed, a number of LOLReplay features such as match statistics and replay naming are currently broken for new recordings. Unfortunately Riot has again removed stat logging, which is what LOLReplay relies on to obtain this data.
We are looking into alternative solutions, and have a few ideas in mind should stat logging remain disabled. We appreciate your patience and we will do our best to come up with a fix for these issues as soon as possible.
0.7.6.9 has just been released, which should fix various issues users were experiencing with the latest (Hecarim) patch.
Replay uploading should also now be functioning again as usual. Apologies for the long delay getting that back up and running, however it’s back, and we look forward to seeing many more of the communities matches uploaded to the replay archive in the near future!