This year marks 5 years since LOLReplay was first released! Over that time period League of Legends has changed a great deal. Spectator mode was implemented, new maps were added, and the client changed in so many ways behind the scenes that it was often hard to keep the replay system up to date with the rapid evolution of the game.

The LOLReplay team started out as a team of two, however shortly after release our web developer moved on to bigger and better things, leaving further development and maintenance of LOLReplay up to myself. While this worked OK for a while, it soon became clear that we really needed a larger team in order to keep LOLReplay afloat.

Therefore last year I started discussion with a number of other developers and finally we are happy to announce the initial soft launch of LOLReplay2. A merging of LOLReplay and LSI into one product. The team is now 4 strong, and we have a lot planned in order to provide everyone with the best replay experience possible.

We will soon be recommending that all LOLReplay users migrate to LOLReplay 2 (Don’t worry, your old replays will still work fine – in fact LOLReplay 2 has improved old replay support!) However if you would like to try it out now, and help test the new version before the official release, then please head over to the new LOLReplay 2 page and check it out!

Be sure to provide any feedback you might have on our new forum. We are aware that there are a few features that are yet to be migrated over to 2.0, so feel free to let us know which LOLReplay features you think we should focus on porting over first.

I know that LOLReplay has had some issues over the past year, so thanks to everyone who has patiently waited for this update, and we hope you are all as excited to for this new version as we are in bringing it to you!

Posted on June 08, 2016


New LOLReplay update is ready for download:

Sorry for the delays on this one, and thanks everyone for your patience! I’ve been away for a while and unfortunately wasn’t able to sort anything out until I got back home. This should at least fix the recording issues for the current patch, and I’ll look into any further issues once I get over my jetlag ;)

I’d also like to say thanks to the phenomenal response we had to our post looking for assistance on the website. We had a ton of people who sent through offers to help out, and progress is now underway on a website revamp, so keep an eye out for some updates in the near future :)

Posted on October 04, 2015

Web Developer Wanted

Hi all, as you may have noticed the League Replays website has been rather neglected as of late. This is mainly due to the fact that our sole web developer moved on to bigger and better things a couple of years ago, and to be honest, I don’t really have the time to support both the site and the app on my own unfortunately.

Therefore it’s about time that I put the word out that we’re looking for a lead web developer to take charge of a major overhaul of the website. We’ve got quite a few changes planned, and the team will be expanding in order to get LOLReplay back into shape and functioning as it should be.

If you would like to to be part of this effort, and think you have what it takes to help run League Replays then please get in contact!

Applicants should have the following skills:
– Experience developing and maintaining large websites and databases (at least 10,000+ users per day)
– Have a strong interest in LOL, E-Sports, and motivation to continue maintaining this project for more than a couple of months
– Expert in at least one or two web frameworks + front end UI design

Bonus points for:
– Knowledge of Django / Python & Potgres
– Experience running a website cluster with large storage requirements (eg video / image serving with a database of several TB+)

For the rest of you, please keep an eye out for more updates on what we have planned in the near future!


Posted on June 04, 2015


Well, it’s Christmas day and I’m still travelling, but I put an hour aside to try deploy a quick fix for the latest League of Legends update. Recently it seems like every time I release an update to fix LOLReplay, Riot go and release a new patch to break things again… but hopefully this one lasts at least a few days! :)

I realize there are still a couple more remaining issues (such as camera rotation). I’ll work on a fix for those ASAP, but for now at least matches should hopefully be recording again as usual. Note that playback for non spec mode replays (ie any replays recorded this patch before installing this LOLReplay update) is still currently unsupported. I will look into fixing them at some point… but for now only newly recorded replays will be likely to function correctly.

Anyway, hope everyone has a great Christmas day & holiday season. Stay tuned for more fixes for all these recent issues in the coming weeks (once I get back to civilization again)!

Edit: Camera rotation should now be fixed with the latest update (0.8.9..22)

Posted on December 25, 2014


We’ve just released a new update with a number of bug fixes, as well as a new bug reporting system which is now built into the client.

We realise that providing us with feedback and getting support has been a little tricky in the past. This is the first step in making this process a whole lot easier, and will hopefully result in any bugs being squashed in a much more timely manner.

If you have been having any issues with LOLReplay after the last few League of Legends updates, then be sure to download the update, and if you still have any issues after recording your next match then try out the new bug reporting feature in the bottom left hand corner of the client.

Posted on September 18, 2014

Summoners Rift Update + Coming LOLReplay Updates

As many of you know, the Summoners Rift visual update has just hit PBE, and I figured this would be a good chance to showcase some of the upcoming features of LOLReplay, as well as show off some of the new aspects of the map.

The next version will include a free cam mode, allowing you to fly around the map, as well as the ability to record and replay camera waypoints, which the camera will smoothly blend through.

Feel free to post any feedback on our new facebook page:

Update: The update is now available for testing

Please give it a go, and let us know if you have any issues. For those interested in the new camera mode, check out this short overview: New camera

Posted on June 20, 2014

LOLReplay 0.8.2

I’ve just released an update which should fix most of the major issues with replay recording and playback. I realize there are still a number of high priority issues that are yet to be resolved, and I will endeavour to get onto those later this week. Again, thanks for the patience and support, and check back shortly for further updates soon!

Posted on May 21, 2013


Hi all, I’ve been getting a lot of emails from people asking about when the next update will be out to resolve the current replay issues, so I thought I better just make a quick post to let you know that I have been working on it.
I’ll hopefully have most of the major issues sorted out by the end of this week, and release an update as soon as possible. Thanks everyone for your patience, things have just been flat out since I got home unfortunately.

Posted on May 14, 2013

Replay issues with latest patch

As many of you have noticed, there are some issues with replay recording and playback with the latest League of Legends patch. Unfortunately I’m still away on holiday for a few more weeks, but in the mean time most replays may still be played by right clicking the replay in the replay list, selecting repair, and using the suggested patch version. Apologies for the delay on getting a proper fix out, but I’ll look into as soon as I get back home at the end of the month.

Posted on April 7, 2013

Status Update & Travel Plans

So as most people have noticed, development of LOLReplay has slowed down a little recently. Some people have been questioning what will happen with the impending release of official spectator mode, and if LOLReplay will continue to be maintained. I can tell you that LOLReplay will definitely continue to exist in one form or another.

I have various ideas about where I would like things to go, and how we may be able to enhance and compliment the official replay system. I’ve had a busy few months, and it’s been tough trying to devote any time to even maintain League Replays and LOLReplay, let alone develop new features, however I will hopefully be getting back to things soon. And have actually already done a fair bit of work adding support for the official replay format and various other improvements which you will hopefully see in the near future.

With that said, I would also like to mention that I will shortly be in the US, hitting up PAX East and GDC, as well as travelling to NYC, LA and a few cities in Canada as well. Feel free to hit me up if you would like to meet up and have a chat about LOLReplay / LOL / Life or just grab a drink / be my tour guide / have a spare couch for me to crash on ;)


– Hax

Posted on March 12, 2013

Season 3 Issues

As many of you have noticed there are currently various issues with replay recording and playback, which have been introduced as a result of the Season 3 patch. I am aware of these issues, and will attempt to resolve them as soon as possible.

Update – February 13, 2013
As a quick update, I’ve released a patch which should at least partially fix spectator mode recording, and playback of any existing Season 3 replays. Please note that various functionality such as recording of match statistics is currently not working. We will endeavour get everything fixed again, but it may take a little more time.

Thanks for your patience.

Posted on February 4, 2013

GPL Playoffs

The Garena Premier League (GPL) Playoffs are underway in Singapore!

Be sure to check out the live stream to see some of South East Asia’s best players competing against one another.

If you missed any of the matches, or just want to review the matches again then be sure to check out the links below, which include match statistics and replays of the live streams.

Semi Finals
SGS vs SAJ – Match 1
SGS vs SAJ – Match 2

Grand Finals
SGS vs TPA – Match 1
SGS vs TPA – Match 2
SGS vs TPA – Match 3
SGS vs TPA – Match 4

Posted on November 17, 2012

Kha’Zix, Replays and Live Matches

Kha’Zix, the Voidreaver. Adapt, evolve, and overcome your enemies with this terrifying assassin!

Kha’Zix has just been released on live, so be sure to take a look at some of the latest Kha’Zix replays to see what to expect when you face him on the fields of justice!

Kha’Zix, Replays and Live Matches

If you take the time to examine the many wonders of nature, you’ll find a fair number of animals that are remarkably well-adapted to their environment. It isn’t every day, however, that you run across a creature that can adapt to every environment.

Posted on September 28, 2012 Issues

As you may have noticed, the latest League of Legends patch causes a whole range of issues with LOL Replay. Unfortunately Riot has changed a lot of stuff which makes supporting older replays difficult. I am working on fixes for all these issues (spec mode recording as well as older replay support) and will try get them fixed ASAP.

Thanks for your patience.

Posted on September 1, 2012

Rengar, Replays and Live Matches

Rengar the Pridestalker is now available! Be sure to check out some of the latest Rengar replays and live matches in order to get to grips on this new champion before jumping into your next game!

Rengar, Replays and Live Matches

Still need to catch up on Diana as well? We have her too, and every other champion for that matter!
Diana, Replays and Live Matches

Don your Bonetooth Necklace, sharpen your claws, and stand alert to your enemies’ presence. Now it’s time to take control and prowl through the jungle, pounce from the brush, and hunt the most fearsome prey in all of Valoran as Rengar, the Pridestalker!

Posted on August 22, 2012

Site Updates

We’ve just deployed a fairly major site update. The main changes are listed below. Please have a browse around, and if you run into any issues then let us know on the forum. Enjoy!

Spectate Live Matches
View live matches in our new live matches section! Including featured matches from NA, EUW, EUNE, TW, SG, BR and Korea. LeagueReplays spectator system also buffers 5-6 minutes of gameplay prior to the current match time, allowing you to start watching from the beginning of the match rather than skipping straight to the current match time and inevitably missing all the early action and first-blood!

Summoner Search
Search for summoners by name. Searches all supported regions (NA, EUW, EUNE, BR, TW, SG) for the given summoner and allows you to view their replays, matches and statistics.

Summoner Profiles
New summoner profiles, including detailed match history, statistics, and even live matches (if they are currently in game).

We have a lot more still planned, and this is just the first step. So stay tuned, and check back for further updates in the near future!

Posted on August 21, 2012

Spectator Mode Replays

As many of you are no doubt aware, Riot has recently made some fantastic improvements to spectator mode, including the ability to skip back and forward in time and use the automated “Directed Camera”. Along with all the other great features such as the ability to view the match from either and/or both teams perspective, view extended stats such as gold earned and much more, spectator mode is obviously a far better way to view replays as well as live matches. Recently we have been working to leverage this system so that you can enjoy the features of Spectator mode for all replays you record.

We’ve just released a new version with initial support for recording all matches in full spectator mode (excluding Co-Op vs AI). This is quite a large step towards a complete replay system, though of course we still have a lot more planned, so stay tuned!

If you would like to give spectator mode recording a go, make sure you have the latest version, and enable the “Record Spectator Replays” option in the LOLReplay settings, as it is currently disabled by default.

Click here to download the latest build

Please let us know if you run into any issues, and once we are happy that it is sable enough we will most probably set it as the default recording method in future versions!

Posted on May 15, 2012

Match Stats and Replay Naming

As many of you have noticed, a number of LOLReplay features such as match statistics and replay naming are currently broken for new recordings. Unfortunately Riot has again removed stat logging, which is what LOLReplay relies on to obtain this data.

We are looking into alternative solutions, and have a few ideas in mind should stat logging remain disabled. We appreciate your patience and we will do our best to come up with a fix for these issues as soon as possible.

Posted on April 26, 2012

Version + Uploads Re-Enabled has just been released, which should fix various issues users were experiencing with the latest (Hecarim) patch.

Replay uploading should also now be functioning again as usual. Apologies for the long delay getting that back up and running, however it’s back, and we look forward to seeing many more of the communities matches uploaded to the replay archive in the near future!

Posted on April 20, 2012

Fix for crash issues introduced in latest patch

We are aware that the latest Riot patch has been causing issues for some LOLReplay users. Unfortunately we only just found out about the issues ourselves, however we have a new version which should fix things.

Please try the latest build and let us know on the forum if you have any further issues. From all reports so far this should resolve the problem.

Note that the automatic screenshot functionality has temporarily been disabled, and old replays may not play correctly until new patch files have been uploaded (hopefully within the next couple of hours).

Update: Crash issues caused by patch should now be resolved, and screenshot and quick load functionality have been re enabled. Be sure to update to the latest version if you have not done so already.

Posted on January 28, 2012